After REPO 'kinda blew up', its developer asks the community for advice on how to make matchmaking l

By Alex Chen | January 01, 0001

REPO is the, taking the template established by Lethal Company and adding wacky physics and googly-eyed robot protagonists. It's a combination that has proved wildly popular, with REPO currently positioned as the fourth highest-selling game on Steam.

Now, developer semiwork has posted its since the game launched. Starting with the acknowledgement that "Our game REPO kinda blew up", the video [[link]] mainly covers familiar ground for these kinds of updates. Semiwork assures players that the studio is working hard on new features for the game, like new enemies, weapons and so forth. The video also provides a sneak peek yono all app of a new level, which is in very early production and so looks fairly abstract, but appears to be either a museum or an art gallery.

The primary intent of the video, however, is a request for help from the community on the issue of matchmaking lobbies. For context, REPO launched without matchmaking lobbies, which semiwork apologised for in. The studio didn’t explain why it launched without this feature, simply stating "we had no idea". But the inference seems to be they didn't anticipate the need for them, as they didn't expect the game to be as popular as it has become.

We need your HELP! - YouTube We need your HELP! - YouTube
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Provided you [[link]] don't need to rely on matchmaking to get a group together, REPO is a blast to play. PC Gamer's Elie Gould last week, and was immediately enamoured by its physics-infused shenanigans and flappy-mouthed, pedal bin-like characters. "The proximity chat detaches your character's jaw relative to how much volume you're spitting through the mic," they wrote. "It's unspeakably funny watching one of my friends run from a killer clown while their head is completely cocked back screaming at the top of their lungs."

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