AMD posts record revenues and says RDNA 4 is 'on track' for early 2025, but why are gaming GPUs the

By Alex Chen | January 01, 0001

Why are gaming GPUs for PCs the one thing AMD just can't get right? That's the multi-billion-dollar mystery following AMD's latest earnings call for professional bean e19 counters (via ) despite a promise that the chip maker's is on track for early 2025.

AMD's Lisa Su, celebrating her [[link]] 10th anniversary as CEO, explained that the company's revenues have hit a record high in the third quarter of this year at $6.8 billion. That was achieved courtesy of healthy increases in revenues across data centre CPUs and GPUs, plus CPUs for client PCs and laptops.

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What's more, by all accounts AMD has reversed course for RDNA 4, moving back to a simpler monolithic approach to GPU design that won't target the very high end. The implication is that AMD was originally planning to double down on chiplets for RDNA 4, but was forced to rethink late in the development cycle. And that meant it didn't have time to engineer a traditional big monolithic GPU.

For now, most rumours imply that AMD will have another go at chiplets with RDNA 5. But that really does remain to be seen. All we know for sure is that PC graphics is the one blot on AMD's otherwise near flawless copybook.

Of course, you could also argue that AMD's attention has been elsewhere of late, particularly now that the company says revenues from AI GPUs for training and inferencing have gone from pretty much zero to matching CPU revenues from servers, the cloud and PCs combined in the space of just one year.

But the failure of PC graphics is still an odd anomaly for a company generally experiencing roaring success. At least AMD isn't short of a [[link]] penny if it wants to fix that. Here's hoping it does and it will.

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