Do Video Games Make Depression Worse_
By Alex Chen | January 01, 0001
Until recently, I had never considered the idea that my gaming habit, which could charitably be described as heavy, could be harmful to my mental health. It wasn’t just that I dismissed that idea; the idea had never popped into my head. But as psychological professionals debate whether or not “gaming addiction” should be listed as a condition in the next update to the Diagnostic and Statistical Manual of Mental Disorders (the psychological Bible)—and as I finally take my mental health seriously—I am reevaluating that idea. I’m reevaluating it, even though my psychiatrist and สล็อตฟรี my therapist have never discussed gaming as an issue.cnx.cmd.push(function(){cnx({"playerId":"e3616d04-4972-4839-a63a-c6975e2e9731","settings":{"advertising":{"macros":{"AD_UNIT":"/23178111854/od.kotaku.com/article","CHILD_UNIT":"article","POST_ID":"5962636","POST_TYPE":"post","CHANNEL":"uncategorized","SECTION":"","SUBSECTION":"","CATEGORIES":"uncategorized","TAGS":"","NOP":"0"},"timeBeforeFirstAd":0}}}).render("cnx-player-main")}); Unfortunately, there is not a whole lot of scientific data, in the form of psychological studies, to help me out in my journey of self-discovery. There are, however, a few researchers who are intent on studying the possible link between gaming and mental disorders like depression. I spoke with two of them to get a more personal perspective than I would have gotten from simply reading their work. *** The first researcher is Dr. Douglas Gentile of Iowa State University. He, and a handful of other researchers, performed a study a few years back that was published in the journal Pediatrics. It was called Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study. สล็อตฟรี (A longitudinal study looks at one group of subjects over time.) In this study, they looked at the gaming habits of schoolchildren in Singapore over the course of two years to try to determine if what they refer to as “pathological gaming” has an impact on the subjects’ lives and mental health. They found a definite correlation between heavy gaming and symptoms of depression. “I was expecting to find that the depression led to gaming,” Gentile told me. “But we found the opposite in that study. The depression seemed to follow the gaming. As kids became addicted—if you want to use that word—then their depression seemed to get worse. And, as they stopped being addicted, the depression seemed to lift.” Gentile: “I was expecting to find that the depression led to gaming. But we found the opposite in that study.” Despite the evidence, Gentile didn’t quite buy that. “I don’t really think [the depression] is following. I think it’s truly comorbid. When a person gets one disorder, they often get more. If you’ve been diagnosed with bipolar disorder, a year or two later you might end up with anxiety problems or social phobias. They all start interacting with each other and make each other worse. [The test subjects’ gaming ‘addiction’ and mental health problems] are close enough in time that they’re probably affecting each other. As you get more depressed you retreat more into games, which doesn’t help, because it doesn’t actually solve the problem. It doesn’t help your depression, so your depression gets worse, so you play more games, so your depression gets worse, etc. It becomes a negative spiral.” The other researcher I talked do is one Daniel Loton, a PhD candidate at Victoria University in Australia. His study is also longitudinal, but over five months instead of two years. The other main difference is that the participants in this study are older, with an average age of 25. Loton’s study, which also looks into a link between gaming and mental health, has not yet been published, and, indeed, he has not even completed analysis of all the data in his surveys. So far, he has only fully analyzed how a gaming habit relates to a person’s coping style. For the purposes of this discussion, that is perfect, because Gentile’s study did not examine gaming as a coping mechanism. Just so we’re clear, Loton defines coping styles as “constantly-changing cognitive and behavioral effort to manage specific external and/or internal demands that are appraised as taxing or exceeding the resources of the person.” More or less, that simply means how a person deals with profound stress in general. There are three terms you need to know here: approach, distraction and withdrawal. Approach coping would be a person utilizing his or her support circle (family, friends, etc.) when dealing with problems, and, if he or she is suffering from a mental illness, seeing mental health professionals for treatment. Distraction coping is when a person attempts to, ahem, distract himself or herself from their problems for short periods of time. Withdrawal coping is essentially not coping at all; when you withdraw, you aren’t even trying to help your situation because you’ve given up hope. In Loton’s study, he found that the link between a person’s gaming habits and his or her mental health is bridged by that person’s coping style. Loton asserts that whether or not a person’s gaming habit can be considered unhealthy—whether or not he or she is pathological, as Gentile would say—correlates strongly with coping style. If a person tends to utilize approach coping, then his gaming habits probably won’t negatively impact his life, even if he does what others might consider to be an excessive amount of gaming. If a person usually withdraws, on the other hand, then he is more likely to become a pathological gamer while also having what Loton calls poorer mental health outcomes. *** When I lost my job in January, I struggled immensely. For the next few weeks, I would spend an hour or so a day looking for more work, while devoting the rest of my day to playing Star Wars: The Old Republic. It was absurd and definitely out of the ordinary for me, but I was depressed. That’s how I dealt with it. Given that anecdote falls well within the realm of the studies mentioned above, I shared it with both researchers, and I got very