Escape From Tarkov studio Battlestate Games has put a bounty on cheaters

By Alex Chen | January 01, 0001

has had problems with cheaters pretty much from the start, but despite being vocal about its efforts to rid the game of their influence—and occasionally referring to cheaters as ""—some players aren't convinced that developer Battlestate Games is all that serious about dealing with the problem. A new winner55 slot anti-cheat effort rolled out in the latest patch might change some minds on that front: The studio is now offering "compensation for reporting players who violated game rules"—in other words, a bounty on cheaters.

"Players will receive in-game currency compensation after the report that led to the blocking of u31 com the violator," the say (via ). "Compensation comes with an in-game message informing of a successful report. Compensation for several successful reports will be combined."

It's light on detail—there's no word as to how much players will be paid for a successful report, whether any kind of threshold has to be met before payout occurs, or how reports from multiple people about the same cheater will be handled—and of course the value of an uptick in cheater reports is dependent u31 com เข้าสู่ระบบ​ entirely on what Battlestate does with them. Still, it seems like a step in the [[link]] right direction, although whether the program has any long-term impact on cheating remains to be seen.

This isn't exactly an original idea. At least one suggested Battlestate implement a bounty program like this more than a year ago, noting that Yager offered a very similar program in The Cycle: Frontier. The reaction to that [[link]] suggestion was mixed, as they say; the general consensus seemed to be that even if the plan was workable, Battlestate was either incapable or unwilling to make it happen. Now that it's embraced the bounty scheme, we can only hope it works out better than it did for Yager. The Cycle: Frontier was , in part because of the negative impact of cheaters. 

Despite widespread frustration with cheaters, it's changes to NPC AI that's attracting the most attention from players right now. Simply put, AI-controlled PMCs will be more aggressive, reactive, and communicative following this patch; they can now travel anywhere in a location, will sprint when moving across open terrain, and will respond when other nearby bots spot the player. 

Most players seem to think these are positive changes (although there's some concern that the AI enemies may be a little too good now), but redditor captured a slightly different mood being felt by some: "Excited for this but PMCs wandering around with aimbot on scares the shit outta me."

The patch also finally enables offline play for the controversial PvE mode Battlestate unveiled, , in April; the studio said on that the mode will be made available [[link]] for purchase for all Escape From Tarkov owners "within 1-2 weeks after the game's infrastructure is stabilized and proven ready."

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