Hideo Kojima says the Clair Obscur_ Expedition 33 development team is his 'ideal' size_ 'They only h

By Alex Chen | December 07, 2025

has an awful lot of fans, and Hideo Kojima is one of [[link]] them. But the Death Stranding mastermind admires developer Sandfall Interactive not just for the game it made, but also for the way it was made: With a very small core team.

Speaking at an interview in Australia attended by (via ), Kojima said his own studio, Kojima Productions, has grown over the years. "It was like a team of six" when he first started out, he said, so "you could do everything yourself." Delegation became necessary as the studio expanded, "but sometimes, the idea doesn't really work out because it's a bigger team."

Sandfall Interactive's accomplishment—creating a with a relatively small team—is what really impresses Kojima, and seemingly what he'd like to emulate. "They only have like 33 team members and a dog," he said. "That's my ideal when I create something with a team."

I like small teams too, in all things—any endeavour that involves more than six people, myself included, irritates me by default—but at the same time it's important to remember, and acknowledge, that Clair Obscur was not made by just those 33 Sandfall Interactive staff members.

As for the team size he [[link]] actually has to deal with, Kojima said during the interview that he told film director George Miller—they are —not long after he founded Kojima Productions that he was trying to keep it under 150 people, a number Miller seems to have approved of. It grew to over 200 people during the Covid-19 pandemic, but Kojima apparently kept that to himself during a subsequent conversation, saying during the interview that he "couldn't tell that to George."

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