Life is Strange_ Double Exposure reportedly a 'large loss' for Square Enix, says analyst, who adds_

By Alex Chen | December 09, 2025

I confess, dear reader, I was a little confused by the concept of Life Is Strange: Double Exposure from the get-go. As PC Gamer's own Mollie Taylor said during a , "remind me to never become besties with Max Caulfield, lest I end up dead in a ditch somewhere."

Retreading the same 'best friend dead' ground with the initial game's protagonist felt like, well, trying to play the hits, rather than coming up with something new and inventive. You know, like the OG Life is Strange was, growing up in the afterglow era of Telltale's golden age while we still had an appetite for choice simulators, keeping things interesting with a time-travelling twist.

While it's not painting the whole picture, we can at least get a glimpse of how well the game did by peeking over at its . Its all-time peak struck a humble 8,524 players on release—less than half of the hype that Episode One achieved back in 2015, with a . And that was a few months post-launch, hinting at a solid word-of-mouth popularity that Double Exposure never captured. It's also an ill omen that, around a month after [[link]] its release, development studio Deck Nine .

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