A little over a year ago, City of Heroes got the sort of most defunct MMOs never do: a fan-made private server with written permission from the publisher to continue operating.
While NCSoft hasn't guaranteed that the fan server can last forever, it's a mite more generous than the cease and desist letters typically handed out to these sorts of things. World of Warcraft's Classic version only came to be after a notoriously huge private server with the same idea got the , and Disney has been playing whack-a-mole with Club Penguin ever since the real thing shut down.
You know what they say: once is happenstance, twice is a coincidence, and thrice is going to bring Wildstar back.
As a big fan of the wayward Wildstar and other dead games, I'm left to wonder at the possibilities Homecoming implies by its very existence. It's not unprecedented: Everquest's Project 99 is a fan project that was ultimately sanctioned by Daybreak in much the . And you know what they say: once [[link]] is happenstance, twice is a coincidence, and thrice is going to bring Wildstar back.
Okay, maybe not. But there are enough outstanding private servers to show that a lot of these games have capable, sizable communities long after their deaths. Star Wars Galaxies is another one with a team of rogue fans keeping it alive, and it's still making sizable a decade after the game was sunset.
In the case of Galaxies, ToonTown, Warhammer Online, and plenty of others, volunteers have spent more years keeping the game playable than its original development team did while it was commercially available. And in the case of City of Heroes Homecoming, updates are still [[link]] being cooked up for the 500,000 characters created .
NCSoft was straightforward enough in its statements last year, pointing out that negotiating this sort of license is rarely worth the time or resources for the company which owns the rights. That's fair, but we're at a crucial time in this medium's history when online games' is more obvious than ever, hugely active games are squashed by the of an impending sequel, and an estimated of games ever made are completely unplayable by standard means.
Maybe it's unrealistic to assume that a triple-A publisher would ever altruistically keep a game alive at a cost to itself, but with volunteer developers as passionate and active as the ones keeping all these MMOs around, I'd like to think there's a world where we don't have to settle for maintenance mode.