Review_ Fighters Uncaged And The Problem With Punching Air
By Alex Chen | January 01, 0001
In the classic boxing movie Rocky II, Rocky Balboa learned to beat better fighters by chasing a chicken. As an instrument for simulating face-pummeling and rib-cracking, Fighters Uncaged — the first Kinect fighting game! — is only slightly less ridiculous. Fighters Uncaged is a fighting game played in the spacious part of your living room, where you have room สล็อต to throw punches, kicks and headbutts. With nary a controller in your hand, your moves are tracked by the advanced Kinect sensor and used to pummel some virtual trash-talking dude p31 เครดิตฟรี 188 on your TV. You can unlock a full dozen bad guys to beat up, all with a virtual hero you’re violently puppeteering. Given how awesome video games are at violence, surely Ubisoft’s Fighters Uncaged game should at least be as good as a Kinect dancing game, right? Ideal Player People who eat steak raw, who prefer rough drafts to polished texts and those who want to sit a grandchild on their knee some day and tell them about the days when motion-fighting games on the Xbox 360 sometimes mistook punches for kicks and were, uh, single-player. Why You Should Care Nintendo’s Wii has motion-based fighting games (boxing in Wii Sports). Sony’s PlayStation 3 Move controller has motion-based fighting games (The Fight: Lights Out). So the Xbox 360’s Kinect is going to have them too. You might as well know how even a poor one works so you understand where improvements are needed. Also, in theory, this u31.com เข้าสู่ระบบ is a Kinect game for macho gamers. Does it work? Really, that’s the question for any Kinect game. Does it function? Sorta. The controls should be so simple and intuitive. Stand in front of the TV and start doing fighting moves that will inflict pain on the bad guy standing in your TV. Your moves in real life are theoretically triggering moves by the guy you’re controlling, who stands, back to you, at the bottom of the TV. The problems begin if you dare to assume any sort of fighting stance that involves one foot being closer to the TV than the other. The game may think you just threw a kick to the knee. No time to worry about that! A punch is coming right at you. Lean back, like the prompt shows, so you can dodge it. Don’t ask me why sometimes that makes you do a headbutt. Straight punches work. Hooks work. Kicks straight up to the face work, so does chucking an elbow. The results are mixed. Let me show you (Noise warning: in the second fight here, I shout to activate a super move!)… Does it feel like you have precise, 1:1 control? Doesn’t feel like it. Maybe you do, because sometimes I was able to wave my arm a certain way and that motion was replicated by the fighting hero on my TV. Much of the time, though, I found that my moves only caused things to happen when the game wanted them to. You can throw a dozen punches in your living room. Your fighter guy will only throw four, the ones that the game decides fit into the flow of the fight. Meaning: Sometimes I’m kicking and my guy just stands there. Perhaps this is a Kinect game that can be played wrong? Fighters Uncaged certainly has a steep learning curve. The game is best played calmly, feet and chest squared to the TV, punches and